Twenty-Six Dice Game Rules

Twenty-Six is a dice game for 2-8 players. A game typically takes 10-20 minutes, and the recommended age is 7+.

Rules for Twenty-Six: Pick a number from 1 to 6, roll ten dice thirteen times and count the hits. A score of 26 or more pays out.

2-8 players
10-20 minutes
7+ years
10 dice

Setup

Twenty-Six is a banking game for 2 to 8 players. You need ten dice, a cup to roll from, something to keep count with and a pile of chips. The game was traditionally played for stakes in American taverns, but at home it works just as well with chips or points of no value.

Pick one player to run the bank. The others play against the bank in turn, and each player puts up a stake before the rolling starts.

How to play

On your turn you first pick a number from 1 to 6. That is your point number for the whole turn. You then roll all ten dice, thirteen times in a row.

After every roll you count how many dice show your point number and add that to your running total. Let one of the other players keep the tally so nobody loses count. After thirteen rolls you have a final score, and that score settles the bet against the bank.

Illustration for Twenty-Six: How to play

Payouts

Payout sheets varied from place to place, but this one is considered the standard:

  • 10 hits or fewer: ten times the stake
  • Exactly 13 hits: five times the stake
  • 26 hits: four times the stake
  • 27 hits: five times the stake
  • 28 hits: six times the stake
  • 29 hits: eight times the stake
  • 30 hits or more: ten times the stake

Every other score loses, and the bank keeps the stake.

Winning

Give every player the same number of turns, and swap who runs the bank along the way. When you decide to stop, the player holding the most chips wins. The payout table is set up so the bank profits over time, so nobody should keep the role all evening.

About this version

These rules describe the American bar game Twenty-Six, a banking game with ten dice and payouts based on how many of your chosen number you roll. At home it works just as well with valueless chips.

Do you play with different rules where you live, or did you spot a mistake? Send me an email.

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