Cee-lo Dice Game Rules

Cee-lo is a dice game for 2-6 players. A game typically takes 10-20 minutes, and the recommended age is 7+.

Rules for Cee-lo: Roll three dice until you hit 4-5-6, triples or a point, and try to beat the banker's result. Cee-lo is also known as Four-Five-Six, 4-5-6 or Three Dice Game.

2-6 players
10-20 minutes
7+ years
3 dice

Setup

Cee-lo is played with three dice and chips or points to bet with. Two to six players works well. It is a classic street game, traditionally played for stakes and often thrown against a wall so the dice bounce before they land. At home a table and a cup to roll from is all you need, with chips instead of money.

The rolls and how they rank

On your turn you roll all three dice, rerolling if needed, until you get a valid result:

  • 4-5-6: the best roll. You win outright.
  • Triples: second best. Higher triples beat lower ones, and 6-6-6 beats everything except 4-5-6.
  • A pair plus a single die: the odd die becomes your point, from 6 (best) down to 1 (weakest).
  • 1-2-3: the worst roll. You lose immediately.
  • Anything else: no result, roll all three again.

So the ranking runs: 4-5-6 on top, then triples from 6-6-6 downwards, then points from 6 to 1, with 1-2-3 at the bottom.

Illustration for Cee-lo: The rolls and how they rank

Playing with a banker

In the most common version one player acts as banker. The others place their bets in front of them, and the banker has to cover them. The banker then rolls first:

  • If the banker rolls 4-5-6 or triples, the bank wins every bet straight away.
  • If the banker rolls 1-2-3, the bank loses everything straight away.
  • If the banker gets a point, the players roll in turn and compare: a higher point than the bank wins, a lower one loses, and an equal point is a push, so the bet goes back.

A player who rolls 4-5-6 or triples wins against the bank, and one who rolls 1-2-3 loses. Many groups also play that whoever beats the bank with 4-5-6 takes over as banker.

Playing without a banker

Cee-lo also works as a round robin game with no bank. Everyone puts an equal bet into a pot before the round. The players roll in turn until each has a valid result, and the best result takes the pot. If two or more tie for the top spot, they roll a decider between themselves.

Winning

Agree in advance how many rounds you play, or for how long. Whoever holds the most chips when you stop is the winner. If you play with a banker, let the role rotate or pass to whoever beats the bank with 4-5-6, so nobody keeps the advantage all evening.

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